Pokemon Carousel - Version 0.4 - BETA

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Pokemon Carousel - Version 0.4 - BETA

Post by Dragon116 on Wed Jun 29, 2016 12:19 am



There is no plot.
It's you versus the leaders and elite 4.
Strive to overcome all challenges and reign supreme as the guy/girl/non-binary who overcame all challenges.


WELCOME TO THE WORLD OF POKEMON CAROUSEL
I have been working on this game since December and have decided that I have enough content that I ought to release it and find out what bugs I missed and, most importantly, what YOU as a community would like to see from this game.

FEATURES

Small File Size (43 MB), and will likely stay close to 50 MB throughout the development of this game.
Made in Unity3D with C# - No RMPX Essentials jump start. This was made from scratch with love.
NO PLOT! - Battle, battle some more, then battle again!
One Stop Shop - Buy your Pokemon and Items all in one place.
Amazing Save System - Backs up last 10 saves, Allows seamless version switching, and Auto Backup for your old save file when you start a new game!
Code System - Enter codes in the shop to unlock features and items!

CREDITS

Pokemon sprites are used under Fair Use law. These characters are trademarks of Nintendo. I do not take credit for these designs.
Pokemon is a registered trademark of The Pokemon Company.
Ringmaster Meloetta obtained from http://www.poke-blast-news.net/2013/02/meloetta-sera-distribuida-em-lojas.html
Generation 6 and Mega Pokemon sprites from Pokemon Reborn. (Therefore all those who helped make the Gen 6 and Mega Sprites get my gratitude)
--6th gen sprites:
Amethyst, Noscium, Quanyails, Zermonious, GeoIsEvil,
Kyle, Dove, dDialgaDiamondb, N-kin, Misterreno, Kevfin,
Xtreme1992, Vale98PM
--Mega Sprites:
Julian, Amethyst, Gardrow, FlameJow, Minhnerd,
The Cynical Poet, Greyenna, Brylark, Lepargon,
Princess Phoenix, Gnomowladn, Bryancct, Tinivi
Fonts

Menu selection font - adam_gorry_lights from Sentinel Type.

Continue font - Ribbons and Banners by CMunk.

Audio

Intro - Beachfront Celebration by Kevin McLeod
Main Menu - Vivacity by Kevin McLeod
Battle - Chee Zee Lab by Kevin McLeod
Choose and Select from Reborn but not sure if Reborn or Nintendo or Essentials so ok.

Scripting

Pokemon Essentials for reference of implementation of features like Natures and Move Effects.

Save system idea from Pokemon Reborn


If I missed anyone/anything, please let me know and I'll add it.

DOWNLOAD

http://www33.zippyshare.com/v/UcvNe0CB/file.html

Controls are Mouse (Left click, Right Click, Scroll Wheel, Mouse Movement) or Keyboard (Arrow keys, Enter key, X Key).

FEEDBACK FORM / PIONEER CLUB
In an effort to build a trusted base of people, I have decided to create the Pioneer Club. If you take the time to fill out the Feedback Form and return it to me by uploading it and sharing the link (via posting in this topic or PM it to me), you will be added to the Pioneer Club. Anyone in the club will gain access to any future beta releases, as well as codes that aren't available to the public.

http://www33.zippyshare.com/v/7KeVoOBo/file.html

INTERESTED IN HELPING?
I am open to getting help in any form. If you're interested, post here or send me a PM stating what you would like to help with. If you have no specific area, state what you're good at. We'll chat and I'll see what I can give you.


THANK YOU FOR PLAYING AND ENJOY THE SHOW!


Screenshots
Spoiler:





FUTURE FEATURE
Spoiler:

Regional Gym Battles - Battle enhanced versions of the basic gym leader. Each will feature a team of 6 consisting of Pokemon from the region the gym leader is from. In the case of Kalos, It'll be the first batch of Pokemon I have.

National Gym Battles - Each Gym will have a team of lv 100s featuring any Pokemon available.

AI - I plan to have a basic AI for Version 1, and then upgrade it into one that uses machine learning to make the best predictions possible by using your typical choices as the basis for its choices.

Abilities, Move Effects, and Items - I do plan to include all of them, but this will take some time.

Debug Mode - While there is one available in the game, I plan to increase it so there are more features. I just don't know what those features will be.

Options - Music settings most likely, but if I add in frames or fonts, you can change those here. I probably ought to add a shit/set mode too.

Ribbons - There will be ribbons given for more things, like beating the game using only a single type of pokemon, or not using any items. Also ribbons given for victories at 5, 25, and 100.

Multiple Save Files - I might make it so you can choose what save file you want to use from the continue screen, rather than needing to rename it under your folder.

TM/HM Restrictions - Any Pokemon can learn any TM/HM it wants to right now. I might restore the TM/HM restriction.

Tutor Moves - I don't have them right now, but I could.

Custom Pokemon Stats/Movepools/Type Chart - While unlikely, it's an idea.

Animations - I should add more of those.

Custom Keybinds - Rather than using Arrow Keys, Enter key, X Key, I might build something that lets you choose what key does what.

Fangame Gym Leaders - Once I'm done adding all the cannon gym leaders, I'd be open to adding in a fangame's leaders.

Player Characters - I can add in more.

Bonus Fights - Stuff like Team Rocket, Red, etc.

Shiny Pokedex toggle - Display the shiny/female form of a Pokemon via a toggle

Pokerus - I should probably enable that.


Last edited by Dragon116 on Mon Jul 18, 2016 6:09 pm; edited 2 times in total
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Re: Pokemon Carousel - Version 0.4 - BETA

Post by Slyarch on Wed Jun 29, 2016 12:37 am

Wow this game is looking awesome so far. I am loving all these cool UI's! So what engine is this game run on? or is this your own programmed engine?
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Re: Pokemon Carousel - Version 0.4 - BETA

Post by Dragon116 on Wed Jun 29, 2016 12:38 am

This game was made on Unity3D 5.3.4 using c# and .NET


Last edited by Dragon116 on Fri Jul 01, 2016 7:13 pm; edited 1 time in total
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Re: Pokemon Carousel - Version 0.4 - BETA

Post by pbood2 on Fri Jul 01, 2016 9:26 am

WOW. This game is looking hype and nice.

That pokedex UI is so informative which will be good for the player and I haven't seen a pokedex like that so far ever so that's impressive. Keep up the amazing work on this and can't wait to play it soon. JULY?! Wow I didn't expect it to be coming so soon.

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Re: Pokemon Carousel - Version 0.4 - BETA

Post by Dragon116 on Wed Jul 13, 2016 5:21 pm

The beta will be released on July 18. More details at that time.
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Re: Pokemon Carousel - Version 0.4 - BETA

Post by Slyarch on Sat Jul 16, 2016 4:53 am

Awesome I can't wait to see more screenshots and play the actual game!
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Re: Pokemon Carousel - Version 0.4 - BETA

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